On the patch notes page, you can now see whether an Experimental card is active or not. Overwatch experimental cards are usually live for at least a week before Blizzard decides whether to bring them into the live game. These are pretty fair changes for the most part, but I can’t imagine Widow mains will be too happy with them. It reduces her effective range, so she’ll need to be closer to her targets than she might have been in the past. More significantly, the damage falloff change would have a huge impact on her ability to instakill low-health enemies from across the map. She’ll be able to fire scoped shots seven times instead of 10 before reloading. Widowmaker is getting the biggest nerf of all in this experiment, I reckon. Scoped shots now have up to 50% damage falloff from 60-85 meters.You might soon find it harder to instakill enemies from across the map with Widowmaker. Since it’s a little slower, it’ll be less difficult to control, and you’ll find it a bit easier to pull enemies into its grasp. This’d be a slight revert of a major recent nerf to that ability. The nerfs to her healing output are more interesting though, since Blizzard has been looking at ways to enable her to make “big game-impacting plays.” Lowering her overall healing utility is an odd way to go about that. MORE FROM FORBES Blizzard Is Taking Another Stab At Major Moira Changes In 'Overwatch' By Kris Holt ![]() The narrower attach angle for the damage beam (which was also tested in previous experimental patches) means she’ll need to be more accurate with it, though the increased self-heal is a nice trade-off. She’s been a focal point of several recent experimental patches, but none of the proposed changes have stuck so far. Team 4 is really trying to figure out the right changes for Moira. Healing resource gain rate increased by 50%.Healing resource consumption rate increased from 11 to 14 (27%).Healing per second increased from 65 to 70.Lingering heal reduced from 4 seconds to 2 seconds (Total healing from 65 down to 35).They’ll still decimate squishy targets at close range though. Impact damage reduced from 50 to 40 (Total 130 to 120)įewer shields to destroy means Junkrat’s frag grenades don’t need as much power.Junkrat's damage output will be a bit lower should the changes make it to the live game. Zarya will still be able to go to town on close-range targets if she’s fully charged, though. Ashe has been getting a lot of play in the Overwatch League lately, but if these changes come through to the retail build, she’ll have significantly less carry potential. ![]() They’ll have less overall damage output in slightly different ways. The planned changes for Ashe, McCree, Pharah, Symmetra and Zarya fall along similar lines. Aim-down sights damage reduced from 85 to 80.The Regenerative Burst changes are intriguing, since it should increase his survivability while lowering the ability’s utility for the rest of the team. ![]() ![]()
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